Whatever his name may be, Geno is a solid supporter and fighter. Here’s a list of all Geno’s Special Moves and their effects in Super Mario RPG.
All Geno Special Moves and Effects in Super Mario RPG
The following table includes all of Geno’s Special Moves, their effects, and other important details, such as their FP cost and power in Super Mario RPG:
Special Move | Level Learned | FP Cost | Power | Effect | Button Input | Notes |
Geno Beam | Default | 3 FP | 40 Power | Neutral damage to one enemy | Hold A until just before the beam discharges | When the UI reaches five stars, release the A button |
Geno Boost | Level 8 | 4 FP | None | Raise one ally’s attack by 50% (Will also raise the ally’s defense by 50% with the correct button input) | Press A just before the end of the animation | An exclamation point (!) will appear above Geno’s head to indicate when to press A |
Geno Whirl | Level 11 | 8 FP | 45 Power | Neutral damage to one enemy (Will deal 9999 damage with perfect button input) | Press A prior to attack contact | – |
Geno Blast | Level 14 | 12 FP | 50 Power | Neutral damage to all enemies | Hold A until just before releasing the blast | When the UI reaches five stars, release the A button |
Geno Flash | Level 17 | 16 FP | 60 Power | Neutral Damage to all enemies | Hold A until the UI reaches five stars | – |
All of Geno’s Special Moves have a 100% hit rate.
Differences From Geno’s Special Moves in the Original Super Mario RPG
Geno’s Special Moves have remained unchanged from the original Super Mario RPG: Legend of the Seven Stars.
If you want more information about your Super Mario RPG party, check out our guides to all of Mario’s Special Moves, Mallow’s Special Moves, Bowser’s Special Moves, and Peach’s Special Moves.
Published: Nov 17, 2023 01:20 am