All Exotic Changes Coming in Destiny 2’s Season of the Deep

Just a few number tweaks

Well, I think we all expected some changes to come down the developer pipeline after the Season of Defiance. A few Exotics simply claimed the top spot during this season in the wake of the Lightfall game adjustments and never left. But will these tweaks change the way players play? Here are all the Exotic changes coming to Destiny 2’s Season of the Deep.

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All Exotic Changes Coming in Destiny 2’s Season of the Deep

In a blog post by Bungie, which you’ll see below in a few seconds, it was announced that 24 Exotics would get adjustments going into the Season of the Deep. But I’ll be upfront and say that none of these changes seem Exotic breaking. Most of them have just been slightly tweaked, and we’ll just have to see how, and if, that changes loadouts.

So, let’s dive right into it.

HUNTER

SEALED AHAMKARA GRASPS 

This Exotic will now reload the magazine of all of your weapons when you defeat a target with your powered melee, and for 5 seconds after dealing melee damage you gain increased movement speed and jump height. 

ATHRYS’S EMBRACE 

Gain additional strength while the Exotic’s Weighted Knife damage bonus is active. 

OATHKEEPER 

When fully drawn, Bows gain a bonus to damage against combatants that increases as you hold the draw but deactivates after a few seconds.

  • Dev Commentary: The original redesign allowed you to retain the damage bonus as long as you held the Bow at full draw—which can be done indefinitely thanks to the existing Exotic functionality. However, this resulted in some overly passive play styles, where players felt like the optimal way to play was to move slowly at full draw, or hide behind cover indefinitely, before popping out to shoot. With a limited window on the damage bonus, Bows still benefit from a significant bump in damage from holding the draw for a short time without bogging down the play experience. 

RAIJU’S HARNESS 

When deactivating your Arc Staff Super, you create a blinding explosion that temporarily increases your Arc weapon damage. However, blocking with Whirlwind Guard will no longer consume energy more slowly.

RADIANT DANCE MACHINES 

Kills while your free dodge is active extend the duration of free dodging. No longer deactivates when you get too far away from enemies. Deactivates after using Suspending Slam. 

  • Dev Commentary: Adding the time extension on kills allows this to pair extremely well with Marksman’s Dodge, the Reaper armor mod, and the new Powerful Attraction mod that allows you to collect Orbs of Power at a distance. During playtesting, players could have free dodges for long stretches, pulling down a large number of orbs. However, allowing it to continue granting free Suspending Slams made it a little too easy to create an infinite orb-generating machine without ever having to risk your own survival. 

ST0MP-EE5 

Removed airborne effectiveness penalties. You only gain increased speed, slide distance, and improved jumping while your dodge energy is full. 

  • Dev Commentary: We want ST0MP-EE5 to have a strong fantasy, but permanent uptime for potent movement benefits that make targeting Hunters in PvP very difficult on controller ends up making it too automatic of a choice, even with the prior airborne effectiveness changes. We’re undoing that change, but tackling the uptime to try and make it so you can use it to ambush or escape from an engagement, but not both. 

MASK OF BAKRIS 

Changed to use a tier-4 non-stacking weapon damage bonus (which behaves the same as the non-stacking damage bonuses provided by Surge mods). Damage bonus increased in PvE from 10% to 25%, and now grants a 6% bonus to weapon damage in PvP. No longer stacks with Surge leg armor mods, but provides a larger bonus than can be achieved with 3 such mods equipped.

TITAN

POINT-CONTACT CANNON BRACE 

Lightning strikes now jolt targets. Increased PvE damage per lightning bolt from 50 to 200. Being amplified now increases the damage of the lightning strikes by 50% instead of extending their range. 

NO BACKUP PLANS 

This is a complete rework, replacing the old functionality entirely. Now provides a moderate benefit to the airborne effectiveness and reload speed of Shotguns. While you have a Void overshield, Shotguns deal additional damage and Shotgun final blows refresh your overshield. While using a Void subclass, rapid Shotgun final blows or defeating a powerful enemy with a Shotgun grants you a Void overshield and kicks off your health regeneration.

SECOND CHANCE 

Shield throw melee now weakens enemies. Stunning a Barrier Champion with your shield throw melee grants a single full melee charge. 

STRONGHOLD 

Replaced the healing from blocking shots precisely with significant damage reduction (50% in PvE, 10% in PvP) while blocking with a Sword. When you stop blocking, gain restoration x2, with a duration that increases based on the number of shots you blocked. 

  • Dev Commentary: The original “heal on perfect guard” mechanic was swapped out for damage reduction to improve ease of use. The previous version of perfect guard incentivized rapid blocking and releasing of the block to be most effective, which was unintuitive for most players and inaccessible to some. The change to damage reduction while blocking and Restoration after you stop blocking allows you to close to melee range even against powerful enemies and stay alive while delivering attacks thanks to the restoration. Conveniently, this also pairs very well with certain Exotic Swords (such as The Lament). 

ETERNAL WARRIOR 

Rapid takedowns with an Arc weapon grant an escalating bonus to Arc weapon damage, using the same non-stacking damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus of 25% in PvE and 6% in PvP, providing a larger bonus than can be achieved with three Surge mods equipped. While at the tier-4 damage bonus, Arc kills refresh the bonus’s duration. After your Fist of Havoc Super ends, you gain the tier-4 damage bonus. 

KHEPRI’S HORN 

The Solar damage wave now scorches targets. 

PATH OF THE BURNING STEPS 

Changed to use the non-stacking weapon damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus of 25% in PvE and 6% in PvP, providing a larger bonus than can be achieved with three Surge mods equipped. While at the tier-4 damage bonus, Solar kills refresh the bonus’s duration. Becoming encased immediately grants you the tier-4 damage bonus. 

DUNEMARCHERS 

Reduced the range of the chain damage from 20m to 12m and PvP damage from 85 to 50.

  • Dev Commentary: This Exotic sees a lot of use in PvP and not much in PvE, and these changes embrace that. The range on the damage chain made it very easy to get killed by this Exotic without ever seeing the person killing you in PvP, so we reduced that range and tuned down the damage. 

RELATED: How to Get the Swarmers Exotic in Destiny 2

WARLOCK 

VESPER OF RADIUS 

Your rifts emit an Arc shockwave every 5 seconds that deals damage (200 in PvE and 70 in PvP). Enemies defeated by these shockwaves explode for an additional 100 damage and, if you have an Arc subclass equipped, also blind nearby enemies. 

CHROMATIC FIRE 

Increased the radius and damage of the explosion created by precision Kinetic takedowns. The explosion also applies a status effect to targets damaged by it, depending on which subclass you have equipped: blind (Arc), scorch (Solar), slow (Stasis), sever (Strand), weaken (Void). 

DAWN CHORUS 

Daybreak projectile’s damage bonus has been increased and no longer is reliant on the enemy being scorched. 

SANGUINE ALCHEMY 

Standing in a rift grants a non-stacking bonus to weapon damage matching your subclass damage type. This damage bonus is the equivalent of 2 Surge leg mods (17% PvE and 4.5% PvP). 

CLAWS OF AHAMKARA 

Powered melee kills create an Orb of Power. When Heavy Handed mods are equipped, increases the potency of the orb spawned (no more than 1 orb can be spawned per enemy takedown). 

  • Dev Commentary: This Exotic uses the same perk as Heavy Handed, and stacks with the mod should you choose to equip it. 

MANTLE OF BATTLE HARMONY 

Weapon bonus damage changed to tier-4 when Super is fully charged, increasing damage bonus in PvE from 20% to 25% and reducing the damage bonus from 15% to 6% in PvP. No longer stacks with Surge leg armor mods, but provides a larger bonus than can be achieved with three such mods equipped. Damage bonus only applies to weapons that match your subclass damage type, and now stacks with Empowering Rift and other similar damage bonuses. Extended base duration of this bonus from 6 seconds to 10 seconds (PvE) and 3 seconds to 5 seconds (PvP). 

OPHIDIAN ASPECT 

Removed the extended melee range. 

  • Dev Commentary: The extended melee range created some strange situations where a player’s melee lunge would cause them to flicker in high latency scenarios. This Exotic still retains many strong neutral game benefits. 

PROMETHIUM SPUR 

Grants Rift energy for any Solar weapon takedown, with more energy granted for Solar weapon takedowns while standing in a rift. Also, you now have to be standing in a rift when you get a final blow for the Exotic to consume your class ability energy and create a rift at the target’s location.

STARFIRE PROTOCOL 

Reduced the amount of energy gained per instance of damage from 20% to 2.5%. Empowered weapon kills now grant 20% grenade energy. 

  • Dev Commentary: Oh, Starfire Protocol. This Exotic has been strong for a long time, ever since Solar 3.0 dropped and fusion grenades became much more powerful for Warlocks. In making these changes, we didn’t want to completely rob the Exotic of its benefits. But right now, Starfire Protocol is one of the best single-target damage boosting Exotics (combine Witherhoard or Wolfpack Rounds with a Rocket Launcher with Demolitionist and you essentially get an infinite loop of rockets and double-detonating grenades) and it’s sucking all of the air out of the room. These changes are intended to tamp down on passive weapon damage giving you your grenades back too quickly (you still probably get an extra grenade or two per damage phase), while also pushing it away from single-target damage dominance and more toward neutral play. 

Well, what do you think? None of these adjustments seem that major, and most players will likely find that the Exotics they love are still useable. But if you’re thinking about trying out something new, why not hang up the ol’ Starfire Protocol and try out its cousin, Phoenix Protocol. Here’s our build for it: Best Builds for Phoenix Protocol in Destiny 2.


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About the Author

Daphne Fama

A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms

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