South Park: The Stick of Truth – How to Find All 30 Chinpokomon

Exactly where to find Donkeytron, Accountafish and Terribovine.
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South Park: The Stick of Truth is one of the more hilarious games we’ve played, full of witty one-liners and references to the hit TV series. Beneath the humor, though, is a deep and entertaining RPG filled with challenging battles, a plethora of weapons and of course, collectibles. Case in point, Chinpokomon. There are 30 critters hidden throughout South Park. Some are right there in the open, while others require an Alien Probe or Cup-a-Spell to find.

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If you need help tracking down Roidrat, Sna-Kat and the rest of the Chinpokomon, we have each monster’s location, along with the actions required.

Uncover every secret with Prima’s official South Park: The Stick of Truth Game Guide and eGuide.

Accountafish: Look for it at the South Park Gazette on Day 3. Action required- Gnome Form.

Beetlebot: Inside a UFO on Day 1. Action required – Shoot.

Biebersaur: At the Sewers Cave on Day 3. Action required – Nagasaki.

Brocorri: At Restaurant Row on Day 1. Action required – Cup-a-Spell.

Chu-Chu Nezumi: Look for it in the tree outside your house on Day 1. Action required – Shoot.

Cosmonewt: At the Stark Pond in a Sunken UFO on Day 2. Action required – Alien Probe.

Donkeytron: In the School Kitchen on Day 2. Action required – Cup-a-Spell.

Fatdactyl: At the Bijou Cinema on Day 1. Action required – Shoot.

Ferasnarf: At Mackey’s Storage on Day 2. Action required – Shoot.

Fetuswami: At Unplanned Parenthood on Day 3. Action required – Pick it up.

Flowerpotamus: At Skeeter’s Bar and Cocktails on Day Day 1. Action required – Shoot. 

Furrycat: At the corner outside Kyle’s house on Day 1. Action required – Pick it up. 

Gerbitoad: In the Sewer Tunnels near Mr. Hankey’s House on Day 2. Action required – Pick it up.

Gophemon: Community Center men’s room stall on Day 2. Action required – Pick it up.

Gunrilla: In the Facility Conference Room on Day 2. Action required – Shoot.

Lambtron: At the Tower of Peace on Day 1. Action required – Shoot.

Monkay: In Butter’s Room on Day 1. Action required – Pick it up.

Mouse-Tik: At the Sparkle Council on Day 3. Action required – Pick it up.

Pengin: Inside Cartman’s garage on Day 1. Action required – Key to unlock.

Poodlesaurus Rex: In the Detention Hallway on Day 1. Action required – Shoot.

Pterdaken: Attack on school locker on Day 2. Action required – Shoot.

Rabbitech: Inside the Police Station Evidence Room on Day 1. Action required – Pick it up.

Roidrat: In the Donnely Attic on Day 1. Action required – Pick it up.

Roo-Stor: In the Chaos Lair on Day 1. Action required – Shoot.

Shoe: In Clyde’s Fortress on Day 3. Action required – Alien Probe.

Sna-Kat: At City Hall on Day 1. Action required – Shoot.

Stegmata: In Kyle’s Garage on Day 2. Action required – Key to unlock.

Terribovine: It’s underneath a bench by Tweek Bros. Coffee Shop on Day 3. Action required – Gnome Form.

Vamporko: On the Community Center Basketball Court on Day 2. Action required – Alien Probe. 

Velocirapstar: At Token’s House on Day 1. Just shoot it.


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