Path of Exile Settlers of Kalguur 3.25.1 Patch Notes Details | T17 Maps Fix

Are T17 maps finally saved?

Workers Mapping Path of Exile Settlers of Kalguur
Image via Grinding Gear Games

Path of Exile’s Settlers of Kalguur league has shattered concurrent player records and has the best player retention among any leagues so far. It is one of the best leagues ever, but even with all the great new features, there are still some hindrances, especially when it comes to Recombinators, Power Rune rarity, and the T17 endgame fiasco. Luckily, most of these problems will be addressed in the Path of Exile 3.25.1 patch, and here are the details.

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Path of Exile 3.25.1 Patch Details – Settlers of Kalguur League

Kingsmarch Changes

  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to the Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the way Thaumaturgic Dust affects Shipment Value/Risk now directly correlates with the number of rewards you will receive, and in almost all cases, this is a buff from before.
  • When Recombinating items, rarer Modifiers now have a much higher chance of being selected for the resulting item than before.
  • To prevent players from leaving accidentally, players now spawn further away from the portal in the Admiral Valerius Boss Area.
  • Added the Uber Boss Fragments, missing Fossils, and the Blighted Scouting Report to the Currency Exchange.

It is confusing to see how the Thaumaturgic Dust changes will be a positive or a “buff” if the changes make it additive instead of multiplicative. However, we can trust them on this one. Based on the wording, it seems like Thaumaturgic Dust has been indirectly giving you rewards and now the dusts are directly tied to the number of rewards. Since most players would have millions of Thaumaturgic Dust, maybe this is what they meant when they said it was buffed.

Recombination got a buff, but it is still inferior to most crafting systems, so it isn’t quite useful yet. The fact that the portal is farther away is definitely helpful. Nobody wants to lose their whole crew because of a misclick.

T17 Modifier Changes

Adjusted the following Tier 17 Map Modifiers:

  • Tier 17 Sawblades mod slowed down, and there are only 3 sawblades (from 6)
  • The Marked for Death debuff no longer prevents the recovery of life and energy shield. It now increases damage taken by 50% (from 30%)
  • Players and their Minions deal no damage for 3 out of every 10 seconds (from 4 seconds every 10 seconds)
  • Players have a 3% reduced Action Speed for each time they’ve used a skill recently (from 4%)
  • Monsters have a 100% increased Area of Effect and fire 2 additional Projectiles (from 4 additional Projectiles)
  • Monsters take 35-45% reduced Extra Damage from Critical Strikes (from 100%)
  • Players have 25-30% less Area of Effect (from 50%)
  • Players have 25-30% less Defences (from 50%)
  • Rare and Unique monsters remove 5% of life, mana, and energy shield from players or their minions on hit (from 10%)

All these mods are amazing nerfs to some of the T17’s most dangerous mods. Some of the rolls will still be rolled out by builds who can’t run them like reduction to Action Speed. Evasion-based build doesn’t really have a problem with rare and unique monsters removing 10% of life, mana, and ES on hit.

With the nerfs bringing it down to 5%, it still doesn’t affect evasion-based builds as much, but other defenses like ES-based or armor-based builds will still roll them out because it is still dangerous. In short, most of these nerfs are heavily dependent on builds, so in most cases, they’ll still try to avoid rolling these mods even with the nerfs.

The following mods no longer roll on Tier 17 Maps:

  • 100% reduced Effect of Curses on Monsters
  • Players have -2 to the maximum number of Summoned Totems
  • Players in the Area take 20% increased Damage per nearby Ally
  • Players cannot gain Endurance, Frenzy, or Power Charges
  • Players cannot Recharge Energy Shield, and Players cannot Regenerate Life, Mana, or Energy Shield
  • Players cannot Block, and Players cannot Suppress Spell Damage
  • Players have a 90% reduced effect of Non-Curse Auras from Skills
  • Players have an 80% less Recovery Rate of Life and Energy Shield
  • Monsters Cannot be Leeched From

Removing these mods would mean that the more dangerous mods (the first section of the changes) would show up more. While most of these are “hard” mods, some are free mods for most builds.

More changes:

  • Added a new Tier 17 Map Modifier: Players have 50-60% reduced Maximum total Life, Mana, and Energy Shield Recovery per second from Leech.
  • The Divination Scarab of Plenty now grants additional Packs of Magic Monsters that have an 800% increased chance to drop Divination Cards instead of modifying existing packs in the area. It also now has a limit of 5 (from 1).
  • The Bestiary Craft to 30% quality map now specifies that it grants 30% base quality (replacing any alternate quality types from Maven Chisels). This fixes a bug where if you used this craft on a map with quality from a Maven Chisel, it wouldn’t have added more of the alternate quality.
  • Updated the Vengeful Cry Skill Gem description to clarify that Minions cannot gain rage.
  • The Singular Carapaces Atlas Passive has been renamed to Towering Carapaces.
  • Updated remaining text referencing Reliquary Scarabs to correctly say Titanic Scarabs.
  • Added a slot for Kaom’s Command Unique Siege Helmet to the Unique Stash Tab.

Bug Fixes

  • Fixed a bug where some players were unable to use the Manage Town option from Johan.
  • Fixed the Ransom option not stating how much gold is required.
  • Fixed a bug where Quality on Life, Mana, and Hybrid Flasks were incorrectly scaling Duration.
  • Fixed a bug where Map crafting options from Scarabs were not appearing if placed in the 6th slot of the Map Device.
  • Fixed a bug with Admiral’s Arrogance Unique where the chance to gain Maximum Rage from hits granting Rage was applying for all hits.
  • Fixed a bug with the Taste of Hate Unique Flask where its Chill and Freeze Avoidance and Physical as Added Cold Damage effects were not applying.
  • Fixed a bug where the Vengeance Notable Passive Skill granting Rage when Hit by Enemies was incorrectly applying to all Hits and not just Hits by Enemies.
  • Fixed a bug where the Savage Intensity Notable Passive Skill was not reducing the Rage Cost of Skills.
  • Fixed a bug where the Sepulchre Map Boss, Doedre the Defiler, would fail to drop guaranteed rewards after being killed in her second form.
  • Fixed the Meteor on Flask Use Tier 17 Map Modifier and Searing Exarch Altar Modifier having no impact effect.
  • Fixed a bug where the Plummeting Kahuturoa Unique Finisher Effect Microtransaction could not be used along with a Rare Monster Finisher Effect.

Most of these bug fixes are self-explanatory. However, some are eye-opening, such as the bug on flasks, T17 meteors, and more. Most players wouldn’t even know they were bugged.

About the Author

Enzo Zalamea

Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor's degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis.