Call of Duty: WW2 – Find Pack-A-Punch in The Shadowed Throne

Find out how to find the Pack-A-Punch in Call of Duty: WW2’s new zombie map, The Shadowed Throne.
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Call of Duty: WW2’s latest DLC, The War Machine, brings another chapter to the beloved zombies series with The Shadowed Throne. Unlike previous Call of Duty zombie maps, The Shadowed Throne doesn’t have a power switch that you’ll need to worry about. However, you’ll still want to learn how to find Pack-A-Punch in the Shadowed Throne, which will let you upgrade your weapons to more powerful variations.

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How to find Pack-A-Punch

In previous Call of Duty zombie maps, players would have to find and reactivate several power switches around the map before they could gain access to the Pack-A-Punch. To find the Pack-A-Punch you’ll need to first find the Wunderbuss, which is a wonder weapon in The Shadowed Throne. Once you have the Wunderbuss, look for two panels, which are located in the Destroyed Building and the Underbelly.

You can find these two panels by looking for them on the walls. In the Underbelly, look near a set of bars blocking your way forward. The second panel in the Destroyed Building can be found near a pile of rubble, close to a destroyed brick wall. This area is right close to where you spawn into the map at.

Once you have found both of the panels, you will need to throw grenades at both of them. This will set them off, allowing you to move onto the next step. With the grenade part taken care of, make sure you have the Wunderbuss, and then head to each panel and use the Wunderbuss to charge up the panels. This will grant power to the elevator, making it rise up to the level you’re on, giving you access to the Pack-A-Punch area.

It’s really cool to see the developers take a new approach to how you unlock the Pack-A-Punch, and you can check out our guide on how to solve the main Easter egg in The Shadowed Throne for more information about the DLC map.

 


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About the Author

Josh Hawkins

Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.