Baldur’s Gate 3: How to Solve the Chamber of Insight in the Wyrmway (BG3)

Suplex those books.

Balduran Chamber of Insights

Balduran knew how to guard against threats that came from within the city’s walls. That’s the basis of the Chamber of Insight puzzle. Here’s how to solve the Chamber of Insight puzzle in Baldur’s Gate 3.

Recommended Videos

Baldur’s Gate 3: How to Easily Solve the Chamber of Insight Puzzle

To complete the Chamber of Insight, go to the library downstairs and examine the books, or shoot Suelto to end the trial instantly.

If that sounds a little confusing, here’s what you need to do.

Speak to the Statue of Balduran, and he’ll tell you to strike down the enemy of the city. You’re given three options: Suleto, Amaps, and Stedd. To make your selection, use a spell or shoot the person you believe is the traitor.

To find out who this is, you’re meant to approach the library downstairs and examine the books. But shooting Suleto ends the trial in three seconds.

But if you want to do it legitimately, you’ll find several books flying around. To stop them, enter turn base mode. Press the button that will then allow you to examine the book and choose “throw” from the options.

If you succeed on an athletic roll, the book will hit the ground and cease movement. This will allow you to read it.  

In doing so, you’ll find that Amaps and Stedd are righteous people. But Suleto turned cruel after her exile, making her the traitor in their midst.

And… that’s it! If you haven’t completed the other three trials, they can be completed just as easily as this one. Assuming you know the trick to it, of course. But my favorite has to be the Chamber of Strategy, which almost feels like it’s meant to be a shared joke between the developers and the player.

How to Get into the Wyrmway and Find the Chamber of Insights in Baldur’s Gate 3

The Chamber of Insights is the final room in the Legend of Ansur questline, which you gain after completing Rescue the Grand Duke. The Duke must be alive and you must speak to him at your camp to get this quest. To get the Rescue the Grand Duke quest, you must speak to Mizora after she appears in your camp once you reach Lower City.

To get into the Wyrmway, you’ll need to go to Wyrm’s Rock Prison.

To find the entrance, head down into the prison normally. You can pickpocket the sleeping guard to get the key to the front entrance. Once you’re inside, turn immediately left, where you’ll find yourself at a dead end.

On the wall will be two torches that are unlike any other in the prison. These are Dragonhead torches. And to open up the entrance, you’ll need to electrify them.

Witch Bolt is a good option for this. Keep electrifying the Dragon Head torch until it’s blue. Once it’s blue, electrify the next Dragonhead torch. Doing so will open the door.

To find the final Chamber of Insight is in the Wyrmway, look no further than to the left of the locked doors. There, you’ll see a chasm. But there’s an invisible path that leads to the last chamber. Just walk across, and you’ll find yourself in the Chamber of Insights.

All Wyrmway Trials in BG3

The Chamber of Insight is just one of four chambers you’ll have to conquer to prove your worth and enter the main doors. Here are all the Chambers you’ll need to tackle in the order they’re unlocked:

About the Author

Daphne Fama

A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms