The last leg of Investigating the Suspicious Toys is not an easy one to complete, not because it’s difficult (it’s exceedingly straightforward), but because it just doesn’t feel right. Here’s how to investigate Felogyr’s Fireworks shop in Baldur’s Gate 3.
Baldur’s Gate 3: Suspicious Toys Questline
Investigate Felogyr’s Fireworks is a part of the Suspicious Toys quest, which will begin in Rivington at the start of Act 3 in BG3. Before you investigate Felogyr’s Fireworks, you’ll want to complete the following steps:
- Access the basement of Arfur Gregorio’s mansion (coordinates X:11, Y:-95), and read the letter found in a heavy chest in the southeast corner of the room.
- Go to the Requisitioned Barn (coordinates X:66, Y:-112), convince Manip Nestor to let you poke around, and inspect the teddy bears at the back of the barn.
- Confront Arfur at Sharess Caress (coordinates X:22, Y:75).
- Head to Felogyr’s Fireworks (coordinates X:12, Y:-125) in the Lower City and speak to Avery Sonshal.
Avery will immediately believe you to be a fellow True Soul, and if you got the password from Arfur, you can use it on Avery to gain access to the second floor of the fireworks shop and its merchants. But the second floor merchants will block you from going any higher.
You can use invisibility to get past the second floor merchants, or access the third floor window of the firework’s shop by using Fly or Misty Step from outside, but know that simply reaching the third floor won’t complete the Suspicious Toys quest. And if you’re spotted on the third floor, everyone in the vicinity, including outside guards, patrons, and anyone on the shop’s lower floors, will become alerted and hostile.
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January 2, 2024 Update: Complete Felogyr’s Fireworks Without Killing Everybody
- Speak to the dwarf guard receiving donations near the barn’s opposite side (behind the tieflings).
- Persuade him to allow you to inspect inside.
- Once inside, locate the box in one of the corners, filled with toys.
- If you have a high enough perception, it will reveal the toys are rigged with a trap.
- Disarm the trap before confronting Felogyr about the situation.
Baldur’s Gate 3: How to Investigate the Suspicious Toys in Felogyr’s Fireworks
There is only one way to complete the final leg of Investigate the Suspicious Toys. And that’s by killing every single person in Felogyr’s Fireworks shop. No, we’re not kidding. You can’t steal a particular note or assassinate a particular person. You must kill everyone.
Baldur’s Gate 3 is easily one of our favorite games because of the bevy of options you have to do pretty much anything. Almost every side quest and main mission puts the choice of how you want to resolve the problem in your hands. Except for investigating Felogyr’s Fireworks shop. We’re almost certain that this quest is bugged.
What to Do With Felogyr’s Fireworks in BG3
Killing everyone in the fireworks shop seems wrong on many levels. Even if everyone involved is complicit in some way, it’s such a gross infliction of “justice” that it can completely break immersion. But we’ve explored every option. Currently, there is no way to sabotage the pipes, thus killing those upstairs alone.
Lockpicking your way into the basement and finding its secret room doesn’t work either. We’ve seen some players theorize that the smoke powder barrels you find in the basement should be used to accelerate the deaths of everyone, but it still leads down the same path of mass murder.
Likewise, killing only the drows and Chemists who are cooking up the bombs upstairs will lead to no better results. Nor will looting the various letters and keys you’ll find on their bodies. Likewise, examining the motivations and ledgers will offer you no way to bring the bomb makers to justice.
If you don’t have a high perception and you want to complete this quest (and get pretty much nothing for the effort, except for the Counting House Vault Key #5, which can be picked off of a corpse), this is the only option. Sorry.
To add on top of the already buggy quest, we should also mention one of our playthroughs was further bugged, and the game would consistently crash right when we finished slaughtering everyone in the fireworks shop, making it the only side quest in our game that was outright incompletable. At the time of writing, we don’t know of any way to fix the quest, and we don’t know if the developers plan to fix it in a future patch.
But if you do want to feel like you’re the good guy, why not save a child before she’s transformed into a monster?