Marvel Snap is an online card game set in the Marvel Universe, available on PC, Android, and iOS. Even though it’s in Early Access, millions of players have tried it so far! The battle in Marvel Snap is fought over three locations on the field, each having four card slots, which you can fill up during the course of six turns. In this article, Prima Games provides a detailed list of all locations in the game and goes deeper into the location mechanics.
How Do Locations Work in Marvel Snap?
There are different types of locations in Marvel Snap. Some are related to the movement of the cards, some restrict card placement or increase/decrease their costs, some allow you to gain additional draws or energy, some grant power in various ways, and some destroy cards or locations on the field. Finally, special ones have the ability to change the core rules of the game. The first one is revealed at the start of the game, the second one at the beginning of the second turn, and the third one at the start of the third turn.
Related: All Marvel Snap Cards Listed
It is useful to know that there are a few cards (and locations, too!) that alter or destroy a location. Locations are within this list, and the cards are as follows:
- Uatu the Watcher is great if you see him in the opening hand or in the first two turns because you will have information ahead of your opponent about what the new locations will be.
- Scarlet Witch has an On Reveal effect that changes the location on the location you play her on. Very, VERY useful to alter entire matches in some situations, or at least to give you breathing space.
- Rhino has an On Reveal effect that ruins a location.
Related: How Do Ties and Tiebreakers Work in Marvel Snap? – Explained
While Uatu the Watcher is not a very good card to have in your deck, Scarlet Witch is almost a staple. Rhino… Not so much.
The current list of locations is as follows and is sorted alphabetically. Make sure to check out our other Marvel Snap articles at the game tag under this list!
Related: Is Marvel Snap Pay-to-Win? – Answered
April 12th: Backlog cleared, added Avengers Pet Mansion
February 8th: Added Sacred Timeline: First to fill this gets a copy of their opening hand.
February 1st: Added Plunder Castle: Only cards that cost 6 can be played here.
January 25th: Added Collapsed Mine: Fill this location with Rocks. Skip a turn to destroy your Rocks.
January 18th: Added Rickety Bridge: After each turn, if there is more than one card here, destroy them.
January 11th: Added Altar of Death: When you play a card here, destroy it to get +2 Energy next turn.
January 4th (2023): Added Eternity Range: After turn 3, add a Rock to the losing player’s side.
December 28th: Added Morag: You can’t play your first card here each turn.
December 21st: Added Vornir: The first card you play here is destroyed.
December 14th: Added Klyntar: After Turn 4, merge your cards here into a Symbiote.
December 7th: Added Lamentis-1: Draw 3 cards. Destroy both decks.
Location Name | Location’s Effect |
Altar of Death | When you play a card here, destroy it to get +2 Energy next turn. |
Asgard | At the end of turn 4, whoever is winning here draws 2 cards. |
Asteroid M | When you play a 3 or 4-Cost card, move it here. |
Atlantis | If you only have one card here, it has +5 Power. |
Attilan | On turn 4, shuffle your hand into your deck. Draw 3 cards. |
Avengers Compound | On turn 5, all cards must be played here. |
Avengers Pet Mansion | This turn, all cards must be played here. |
Bar Sinister | When you play a card here, fill this location with copies of it. |
Bar With No Name | Whoever has the least Power here wins. |
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Baxter Building | Whoever is winning this location gets +3 Power at the others. |
Bifrost | After turn 4, move all cards one location to the right. |
Camp Lehigh | Add a random 3-Cost card to each player’s hand. |
Central Park | Add a Squirrel to each location. |
Crimson Cosmos | 1, 2, and 3-Cost cards can’t be played here. |
Collapsed Mine | Fill this location with Rocks. Skip a turn to destroy your Rocks. |
Counter-Earth (unreleased) | When you play a card here, create a copy at this location. |
Cloning Vats | When you play a card here, add a copy to your hand. |
Crimson Cosmos | 1, 2, and 3-Cost cards can’t be played here. |
Crystal Towers | Shuffle your hand into your deck. Draw 3 cards. |
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Daily Bugle | Get a copy of a card in your opponent’s hand. |
Danger Room | Cards played here have a 25% chance to be destroyed. |
Dark Dimension | Cards played here are not revealed until the game ends. |
Death’s Domain | When you play a card here, destroy it. |
Deep Space | On Reveal abilities won’t happen at this location. |
District X | Replace both decks with 10 random cards. |
Dream Dimension | On turn 5, cards cost 1 more. |
Ego | Ego takes over and plays your cards for you. |
Elysium | Cards cost 1 less. |
Eternity Range | After turn 3, add a Rock to the losing player’s side. |
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Fisk Tower | When a card moves here, destroy it. |
Flooded | Cards can’t be played here. |
Flooding | This is the last turn cards can be played here. |
Fogwell’s Gym (Unreleased) | Both players get double Card XP this game. |
Gamma Lab | After turn 3, transform all cards here into the Hulk. |
Genosha | You can move cards to this location. |
Grand Central | At the end of turn 5, put a card from each player’s hand here. |
Hala | At the end of turn 4, destroy all cards controlled by the player losing here. |
Hellfire Club | 1-Cost cards can’t be played here. |
Hell’s Kitchen | Draw a 1-Cost card from your deck. |
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Isle of Silence | Ongoing effects are disabled here. |
Jotunheim | After each turn, cards here lose 1 Power. |
K’un-Lun | When a card moves here, give it +2 Power. |
Kamar-Taj | On Reveal effects happen twice at this location. |
Klyntar | After Turn 4, merge your cards here into a Symbiote. |
Knowhere | On Reveal effects do not happen at this location. |
Krakoa | On turn 6, takes over and plays both players’ cards for them. |
Kyln | You can’t play cards here after turn 4. |
Lamentis-1 | Draw 3 cards. Destroy both decks. |
Lechuguilla | When you play a card here shuffle 3 rocks into your deck. |
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Lemuria | No cards are revealed this turn. |
Limbo | There is a turn 7 this game. |
Los Diablos Base | At the end of turn 3, ruin a random location. |
Luke’s Bar | When you play a card here, return it to your hand. |
Machineworld | When you play a card here, add a copy to your opponent’s hand. |
Los Diablos Base | At the end of turn 3, ruin a random location. |
Madripoor | You can move cards from this location. |
Mindscape | At the start of turn 6, swap hands. |
Miniaturized Lab | On turn 3, 4, and 5, no cards can be added here. |
Mirror Dimension | On turn 4, transform into one of the other locations. |
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Mojoworld | Whoever has more cards here gets +100 Power. |
Monster Island | Add a 9-Power Monster here for each player. |
Monster Metropolis | The cards with the highest Power here get +3 Power. |
Muir Island | After each turn, give cards here +1 Power. |
Morag | You can’t play your first card here each turn. |
Mother Mold (check) | When you play a card here, add a Sentinel to your hand. |
Mt. Wundagore | When you play a card here, discard a card. |
Murderworld | At the end of turn 3, destroy all cards here. |
Necrosha | When a card is discarded or destroyed, it returns to hand. |
Negative Zone | Cards here have -3 Power. |
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New York | On turn 6, you can move cards to this location. |
Nidavellir | Cards here have +5 Power |
Nova Roma | Draw a card. |
Olympia | Draw 2 cards |
Onslaught’s Citadel | Ongoing effects here are doubled. |
Orchis Forge | After you play a card here, add a Sentinel to your hand. |
Oscorp Tower | After turn 3, all cards here swap sides. |
Pleasant Hill | When you play a card here, draw a card. |
Plunder Castle | Only cards that cost 6 can be played here. |
Project Pegasus | +5 Energy this turn. |
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Quantum Realm | When you play a card here, set its Power to 2. |
Quantum Tunnel | When you play a card here, swap it with a card in your deck. |
Rickety Bridge | After each turn, if there is more than one card here, destroy them. |
Ruins | No effect. Previous effects are removed. |
Sacred Timeline | First to fill this gets a copy of their opening hand. |
Sakaar | Put a card from each player’s hand here. |
Sanctum Sanctorum | Cards can’t be played here. |
Savage Land | Add two Raptors on each side of this location. |
Sewer System | Cards here have -1 Power. |
Shadowland | Add a Ninja to each side with -2 Power. |
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Sinister London | When you play a card here, add a copy to another location. |
Sokovia | Discard a card from each player’s hand. |
Stark Tower | At the end of turn 5, give all cards here +2 Power. |
Starlight Citadel | After turn 4, swap the position of each location. |
Strange Academy | At the end of turn 5 move all cards here to other random locations. |
Subterranea | Shuffle 5 rocks into each deck. |
T.A.H.I.T.I. | When a card is discarded or destroyed, add a copy here. |
The Bar With No Name | Whoever has the least Power here wins. |
The Bifrost | After turn 4, move all cards one location to the right. |
The Big House | 4, 5, and 6-Cost cards can’t be played here. |
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The Hub | Add a random card to each player’s hand. |
The Ice Box | Give a card in each player’s hand +1 Cost. |
The Nexus | Your Power here is granted to other Locations as well. |
The Peak | Each card in your hand swaps its Power and Cost. |
The Raft | Whoever fills this location first draws a 6-Cost card. It costs 0. |
The Space Throne | Only one card can be here for each player. |
The Superflow | If you have no cards here, +1 energy each turn. |
The Triskelion | Fill each player’s hand with random cards. |
The Vault | On turn 6, cards can’t be played here. |
Throne Room | Card(s) here with the highest Power have their Power doubled. |
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Tinkerer’s Workshop | +1 Energy this turn. |
Titan | 6-Cost cards cost 1 less. |
Transia | Shuffle the locations. |
TVA | At the end of turn 4, end the game. |
Utopia | At the end of turn 4, whoever is winning here draws 2 cards. |
Vormir | The first card you play here is destroyed. |
Vibranium Mines | When you play a card here, shuffle 3 Vibranium into your deck. |
Wakanda | Cards here can’t be destroyed. |
Wakandan Embassy | Give +2 Power to cards in players’ hands. |
Warrior Falls | After each turn, give a card in each player’s hand +1 Power. |
Washington D.C. | Cards here with no abilities have +3 Power. |
Weirdworld | Both players draw from their opponent’s decks. |
Westview | Turns into a new location on turn 4. |
Worldship | Destroy the other locations. |
X-Mansion | At the end of turn 3, add a random card here for each player. |
Xandar | Cards here have +1 Power. |
Published: Apr 12, 2023 04:21 am