The Simulated Universe expands once more in Honkai: Star Rail with the Gold and Gears mode, where players can fight their way to unlock the Erudition path in the regular SU. And just like in Swarm Disaster, we have plenty of new, interesting Path Resonance Interplays to mess with.
What Are Resonance Interplays in Honkai: Star Rail?
Exclusive to the special modes in Simulated Universe, Resonance Interplays add extra effects to the base Resonance effect, much like Resonance Formation. But instead of getting them by getting more Blessing of the chosen path, Interplays are obtained by getting three Blessings from a different path.
The Erudition Path Resonance upgrades once you obtain three Nihility Blessings, for example. And since stocking tons of Blessings is way easier in the special SU game modes compared to regular play, you’re often obtaining those resonances by simply playing as usual. Each path has two Interplays per game mode, and both can be active at the same time alongside the respective Resonance Formations.
Resonance Interplays from Swarm Disaster are different from the ones in Gold and Gears. Neither of them is available in regular SU gameplay.
All Gold and Gears Path Resonance Interplays Listed
There’s a total of 18 Resonance Interplays available. Getting one requires six Blessings (three for your base Path and three for the Interplay) and can be a huge upgrade for your team depending on your current characters/builds.
Base Path | Secondary Path | Name and Effect |
Preservation | Destruction | Resonance Interplay: Reverse Quenching When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose HP is below 50.0% of their Max HP. For every character on which this takes effect, this current Path Resonance deals 20.0% more DMG. |
Preservation | Erudition | Resonance Interplay: Displaced Ascent Using the Ultimate increases the next Path Resonance’s Physical RES PEN by 8.0%, stacking up to 8 time(s). |
Remembrance | Preservation | Resonance Interplay: Roar and Rustle When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40.0% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance. |
Remembrance | Propagation | Resonance Interplay: Seemingly Mirrored Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s). |
Nihility | Elation | Resonance Interplay: Terror and Tremble For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6.0% more DMG to it, lasting until the end of the turn. |
Nihility | Remembrance | Resonance Interplay: Reign of Keys Path Resonance deals 30.0% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration by 1 turn(s). |
Abundance | Destruction | Resonance Interplay: Destined Death Healing from Path Resonance that exceeds a character’s Max HP is stored and will be released as automatic healing when the character’s HP falls below 35.0% of their Max HP. Up to 50.0% of the character’s Max HP (when the Path Resonance is used) can be stored. |
Abundance | Erudition | Resonance Interplay: Fleeting Samadhi For every 1% of healing from Path Resonance that exceeds a character’s Max HP, the character’s Ultimate deals 1.0% more DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s). |
The Hunt | Preservation | Resonance Interplay: Waiting with Drawn Bow When using Path Resonance, allies’ Shield duration extends by 5 turn(s). |
The Hunt | Propagation | Resonance Interplay: Solemn Snare For every Skill Point recovered by allies, the next Path Resonance deals 20.0% more DMG, stacking up to 8 time(s). |
Destruction | Abundance | Resonance Interplay: Protostar After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30.0% of the consumed HP. |
Destruction | The Hunt | Resonance Interplay: Nuclear Implosion When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20.0% of their Max HP, reducing these targets’ HP to 1. |
Elation | The Hunt | Resonance Interplay: Pit and Pendulum When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10.0%. |
Elation | Nihility | Resonance Interplay: Unending Night When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50.0% base chance to apply a DoT of the same Type, lasting for 1 turn. |
Propagation | Abundance | Resonance Interplay: Compounded Macrospore When using Path Resonance, heals the target ally for 50.0% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters. |
Propagation | Remembrance | Resonance Interplay: Condensation Cavity Characters in the Metamorphosis status deal 20.0% more DMG to Frozen enemies. In addition, their attacks have a 10.0% base chance to Freeze hit targets for 1 turn. |
Erudition | Elation | Resonance Interplay: Full Scan When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered 1 time and the available Synapse Resonance count is not reduced. |
Erudition | Nihility | Resonance Interplay: Data Reinforcement Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count. |
Despite having even crazier buffs, Gold and Gears present equally bigger challenges to overcome, so choosing your blessings wisely is impervious to success. And the Stellar Jade rewards, alongside many others, are more than worth your struggle if you’re going for the upcoming characters.
Published: Jan 2, 2024 02:00 pm