A.K.I. is a highly offensive character in Street Fighter 6, with lots of potential for stringing together impressive combos. With tricky slides and piercing poisons at her disposal, she’s not an easy character to master, but has a lot of great potential. Below are her combos you can practice in Combo Trials, as well as some of her additional combos that are important to learn.
Notation for A.K.I.’s Combos in Street Fighter 6
, – Separates different moves
/ – Or (separates alternate moves)
+ – Press simultaneously
> – Cancel into
P – Any punch
LP – Light Punch
MP – Medium Punch
HP – Heavy Punch
PP – Overdrive punch (any two punches simultaneously)
K – Any kick
LK – Light Kick
MK – Medium Kick
HK – Heavy Kick
KK – Overdrive kick (any two kicks simultaneously)
C. – Crouching
J. – Jumping
D – Down
U – Up
F – Forward
B – Back
QCF – Quarter circle forward (D, DF, F)
QCB – Quarter circle back (D, DB, B)
DI – Drive Impact (HP + HK) (costs one unit of Drive Meter)
DR – Drive Rush (MP + MK (hold while F, F)) (costs one unit of Drive Meter)
DRC – Drive Rush cancel (F, F, during a move that can be canceled) (costs three units of Drive Meter)
PC – Punish Counter (Attacking while the opponent is attacking)
LVL1 – Level 1 Super (QCFQCF + K)
LVL2 L – Level 2 Super close distance (QCBQCB + LP)
LVL2 M – Level 2 Super medium distance (QCBQCB + MP)
LVL2 H – Level 2 Super long distance (QCBQCB + HP)
LVL 2 – Any Level 2 Super (QCBQCB + P)
LVL3 – Level 3 Super (QCFQCF + P)
A.K.I.’s Combos from Street Fighter 6 Combo Trials
As with all other characters, A.K.I. has a collection of Combo Trials for players to practice. These trials start with basic beginner combos and go all the way up to advanced. This is a great practice space to see just how quickly the attacks need to be inputted in order to pull off the entire combo. If you’re ever unsure of how the combo should play out, there’s also an option to view the combo and get an idea of what the entire string looks like. All in all, Combo Trials are a great place to start working on mastering A.K.I.’s combos as well as to learn combos you can always fall back on.
A.K.I.’s Beginner Combos from Street Fighter 6 Combo Trials
Beginner 1: LP, LP
Beginner 2: HP, HP
Beginner 3: J.HP, D + HP
Beginner 4: D + MP, QCF + LP
Beginner 5: MP, QCB + LP > F + P
Beginner 6: LP, LP, QCB + HP
Beginner 7: QCB + MP, HP, HP, QCF + LP
Beginner 8: DI PC, HK, QCF + HP
Beginner 9: DI (blocked), HK, QCB + HP, QCF + LP
A.K.I.’s Intermediate Combos from Street Fighter 6 Combo Trials
Intermediate 1: J.HP, MP, QCF + HP
Intermediate 2: D + LK, D + LP, QCB + HP
Intermediate 3: MK, MP, QCF + HP
Intermediate 4: HK, D + PP, K (during Sinister Slide), D + LP, D + LP, QCF + HP
Intermediate 5: HP PC, QCB + KH, D + LP, D+ LP, D + LP, QCF + HP
Intermediate 6: D + MP, QCF + PP, D + LP, D + LP, QCF + HP, QCF + LP
Intermediate 7: QCB + MP, F + HK (counter), MP, QCF + MP, HP, HP
Intermediate 8: QCB + MP, QCF + HP, QCF + MP
Intermediate 9: QCB + MP, HK, QCF + MP, HK, D + PP, K (during Sinister Slide), QCF + LP
Intermediate 10: QCB + MP, MK (counter), D + MP, QCF + PP, HK, QCB + HP, DRC, D + HP
Intermediate 11: QCB + MP, F + HP (counter), LK, QCF + LK, LVL1
Intermediate 12: DR, D + MK, D + MP, QCB + PP > F + P, LVL 2 H
Intermediate 13: DR, DF + MP, MP, DRC, MP, HK, D + PP, K (during Sinister Slide), D + LP, D + LP, QCF + HP, LVL3
A.K.I.’s Advanced Combos from Street Fighter 6 Combo Trials
Advanced 1: HK, QCF + PP, D + LP, D + LP, QCF + HP, DR, MP, D + PP, K (during Sinister Slide), QCF + LP
Advanced 2: QCB + MP, DR, F + HK, MP, QCF + MP, DR, MP, D + PP, K (during Sinister Slide), DR, D + MP, QCF + HP
Advanced 3: QCB + MP, HP, HP, DR, HK, D + PP, K (during Sinister Slide), DR, HK, LVL1
Advanced 4: QCB + MP, FJ. D + HP, MK, MP, DRC, HK, D + PP, P (during Sinister Slide), F + HP, LVL1
Advanced 5: D + LK, D + LP, DRC, LP, MP, DRC, MK, HK, D + PP, K (during Sinister Slide), D + LK, LVL2 L
Advanced 6: QCB + MP, F + HK, D + LP, QCF + HP, QCB + HP, DR, D + PP, P (during Sinister Slide), DR, D + HK, LVL2 L
Advanced 7: QCB + MP, PC HK, D + PP, P (during Sinister Slide), HK, QCB + HP, DR, HK, DRC, HK, QCB + HK, LVL1
Advanced 8: QCB + MP, PC DI, J.HK, DR, D + PP, P (during Sinister Slide), DR, HK, D + PP, K (during Sinister Slide), LVL1
Advanced 9: DI, QCB + MP, J.HP, HK, QCF + MP, HK, QCF + MP, DR, HK, QCB + KK, QCF + LP, LVL3
Other A.K.I. Combos in Street Fighter 6
While Street Fighter 6’s Combo Trials are a great start at working on combos, there’s actually a near infinite number of combos you can pull off. For A.K.I., once you’re used to her Combo Trials combos, you’ll want to start practicing combos that are more practical. You can use A.K.I.’s Toxic Blossom effect, Sinister Slide (D + PP) and its follow-up moves, and Drive Rushes and Drive Rush Cancels to keep combos going. The following are some of A.K.I.’s best combos to know and put into practice.
A.K.I.’s Bread and Butter Combo in Street Fighter 6
The sheer number of combos possible in Street Fighter 6 can be overwhelming. When just starting out with A.K.I., the best combo to practice is
C.LP, LP, LP, QCF + HP
This combo will work in many situations and can be strung into other combos using Drive Rush or Drive Rush Cancels.
Basic A.K.I. Combos in Street Fighter 6
C.LP, LP, LP, QCF + HP, DR, MP, QCF + HP
The following combos can be implemented into longer strings. Use the top combo when close to the opponent and the bottom combo when further away.
- HK, D + PP, K (while in Sinister Slide), D + LP, LP, QCF + HP
- HK, QCB + HK, D + LP, LP, LP, QCF + HP
A.K.I. Toxic Blossom Combos in Street Fighter 6
To get the most out of these combos, the opponent must be poisoned first, outside of the combo. Easy ways to poison the opponent include with Nightshade Pulse (QCB + LP) or if the opponent steps into Orchid Spring (QCB + MP). The moves that gain additional properties when the opponent is poisoned will be marked with a [*].
C.MP > QCF + MP[*], HK > QCF + PP, QCF + HP, QCB + MP
- This combo is best used in the corner
- This combo can act as a setup for other combos by having QCB + MP poison enemies
C.LK, C.LP > QCF + HP[*], QCF + LP
C.LP, C.LP, C.LP > QCF + HP[*], LVL 2 H
MK, MP > QCF + HP[*], QCF + LP
MK, MP > QCF + MP[*], HK > QCF + MP
(QCF + MP won’t hit crouching opponents)
C.MP > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP
C.MP > QCF + PP[*], HK > QCF + HP
C.MP > CQF + MP[*], HK > QCF + PP, QCF + HP, LVL 1 / LVL 2 / LVL 3
HP, HP[*], C.HP / QCF + MP / LVL1 / LVL2 / LVL3
HP, HP[*], QCF + PP, QCF + HP, LVL1 / LVL2 / LVL3
DI, HK > QCB + HP, QCF + LP[*], LVL1 / LVL2 / LVL3
DI, HK > QCF + MP[*], QCF + HP
PC HK > D + PP, P (during Sinister Slide)[*], F + HP > LVL1 / LVL2 / LVL3
PC HK, HP, HP[*], QCF + MP
PC LP, C.MP > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP
PC LK, C.MP > QCF + PP[*], HK > QCF + MP
PC MK, HK > D + KK, K (during Sinister Slide), C.LP, C.LP > QCF + HP[*], QCF + LP
PC HK (close), HK > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP
PC DI, J.HP, DR, HK > D + PP, P (during Sinister Slide)[*], DR, HK > QCF + HP
PC DI, J.HP, DR, HK > QCF + HP[*], LVL1 / LVL2 / LVL3
C.MP, DRC, HK > D + PP, P (during Sinister Slide)[*], HK > QCF + HP
HP, HP[*], DR, C.MP > D + PP, K (during Sinister Slide), QCF + LP
A.K.I. Drive Rush Combos in Street Fighter 6
DR, C.LK, MP > QCB + LP > QCF + P
DR, LP / LK / C.LP, C.MP > QCB + LP > QCF + P
DR, LP / LK / C.LP, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP
DR, MP, MP > QCB + LP > QCF + P
DR, DF + MP, MP > QCF + HP
DR, C.MK, C.MP > QCB + LP > QCF + P
DR, F.HK, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP
A.K.I. Drive Rush Cancel Combos in Street Fighter 6
LP, LP > DRC, C.LP, C.MP > QCF + HP
MP, DRC, MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP
C.LK, C.LP, DRC, C.LP, C.MP, DRC, MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP > LVL3
C.LP, DRC, D + LP, MP, DRC, MK, HK, D + PP, K (during Sinister Slide), D + LP, LP, QCF + HP
MK, MP, DRC, MK, HK, DRC, MK, HK > DR + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP > LVL3
A.K.I. Punish Counter Combos in Street Fighter 6
PC C.LP, C.MP > QCF + HP
PC MP, MP > QCB + LP > QCF + P
PC MP, MP > QCB PP > QCF + P > LVL2
PC MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP
PC MK, C.HK > LVL1 / LVL2 H / LVL3
PC C.MK, C.MP > QCB + LP > QCF + P
PC DF + MP, MP > QCB LP > QCF + P
PC HP, LK > QCF + HP
PC HK > QCB + HK, C.LP, C.LP, C.LP > QCF + HP
PC HK > D + PP, P (during Sinister Slide), HK > QCF + HP
PC C.HK, QCF + LP
PC F +HP, MP > QCB + LP > QCF + P
PC F+HP (far), C.MK > LVL1
PC F+HK, C.MP > QCB LP > QCF + P
PC DI, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP
PC DI, J.HP, DR, C.HK > LVL1 / LVL2 / LVL3
PC QCB + LK, LK > QCB + LP > QCF + P
PC QCB + HK, C.MP > QCB + LP > QCF + P
PC QCB + HK, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP
Misc. A.K.I. Combos in Street Fighter 6
LK, C.LP, C.LP > QCB + HP
C.LK, C.LP, C.LP > QCF + HP
C.LP, C.LP, C.LP > LVL1 / LVL2 / LVL3
C.LK, C.LP, C.LP > QCF + HP > LVL3
MK, MP > QCB + LP > QCF + LP
MK (close), MP > QCB + PP, C.HP
MK, MP > QCB + PP > QCF + P > LVL2 H
C.MK, C.LP > QCF + HP
F + HK, C.LP, C.LP > QCF + HP
HK, C.LP > QCF + HP
HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP
DI, HK > QCB + HP, DR, HK > D + PP, P (during Sinister Slide), LVL1 / LVL2 / LVL3
DI, HK > QCB + HP, DR, HK > D + PP, P (during Sinister Slide), DR, C.HP
QCB + HK, C.LP, C.LP, C.LP > QCF + HP
If you’re just starting with A.K.I. and are looking for the basics, check out our guide to all of A.K.I.’s special moves.
Published: Oct 19, 2023 09:00 pm