Rocket League Developer Details 2018 Roadmap and Latest Update

Psyonix’ futuristic sports game’s latest update is coming soon, here’s all the details you need to know.
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The next update for Rocket League is approaching extremely quickly, and the developers have recently taken to their blog to talk about the upcoming changes, as well as to share a new roadmap for the rest of 2018. If you’re an avid Rocket League player, then this is news that you’ll want to know, so we’ve detailed all the upcoming changes below.

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Keep in mind that more information on these items will become available closer to their launch, and we’ll be sure to share any patch notes that become available during those times. For now, though, this roadmap will give players a good idea of what to expect out of the game’s future.

February will come with a new content update, as well as the end of Competitive Season 6. Players will also see the start of Competitive Season 7 next month, as well as the introduction of a new crate, new RLCS fan rewards, and the public beta of the new tournaments system.

Later in March, Rocket League fans can expect a new spring event, as well as the release of a new licensed premium DLC.

From there the game will continue to grow in the Spring (between March and April) with the release of the Spring Feature Update. This includes the tournaments mode, several quality of life updates, as well as better connection quality info and even updates to the Nintendo Switch’s performance and quality.

Beyond the Spring update the developers are planning to bring new party options to cross-platform play, as well as continue to push progression updates to the game. They’re also planning to release new arenas, features, and even target support for the Xbox One X for late 2018. You can read about the roadmap in full-depth over on the blog, so be sure to check it out if you’re interested in learning more about the changes.


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About the Author

Josh Hawkins

Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.