Dragon’s Crown Gets Final Patch

The popular adventure title has been updated one last time to give you hours upon hours of replay value.
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Have you been playing Dragon’s Crown as much as we have? Then you probably can’t wait to rush home and download the fifth and final patch for the game. The new patch adds the “Ultimate” difficulty setting and the Tower of Mirages. By completing the game on the new difficulty, players will be able to increase the level cap from 99 up to 255. In addition, the new Tower of Mirages offers players tens of thousands of new levels to play through. A full list of updates and changes can be found below!

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Bug Fixes

  • Gameplay stability is improved.

New Features

  • Clearing the ninth layer in the Labyrinth of Chaos unlocks a new “Ultimate” difficulty level. This difficulty can be selected at the Temple.
  • When in Ultimate difficulty, a new randomly generated dungeon named the “Tower of Mirages” is added.
  • Ultimate difficulty raises the level cap from LV 99 to LV 255.
  • Item shortcuts can now be assigned and used separately by holding L1 and the Up directional button.
  • Damage values can now be displayed as a running total instead of per-hit.
  • To help increase player character visibility, characters can be shown with transparencies when they are on top of one another. This feature is available in the Options menu and can be toggled on or off.
  • Save files that have cleared Story mode can skip the first quests leading to the Talisman collection when creating a new character.
  • Guild Quests that have already been cleared may now be skipped in subsequent playthroughs.

Feature Modifications

  • Character class skills have received a number of adjustments.
  • NPC behavior has been adjusted.
  • Rules and effects regarding equipment, items, and skills in the Colosseum have been adjusted.
  • Other tuning and minor improvements to various gameplay elements have been made.

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About the Author

Bryan Dawson

Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.